Goose Genie

Goose Genie title image
Roles
Systems Design, UI Design
Team Size
80+
Duration
4 Months
Tools Used
Unity Game Engine, Figma
Game Platforms
Windows, macOS
Game Download Page

Goose Genie is a 2D puzzle-platformer that I worked on in Spartasoft Studio, a team of over 80 university students, during the spring of 2024. In this game, you control a goose who has the ability to swap between the three basic states of matter (solid, liquid, and gas) to change your movement and abilities. You use this to traverse the world and confront the genie who cursed you.

Before this project was picked up by Spartasoft Studio, I worked in a team of four students to create the original idea for the game to be pitched to the studio. This included the type of game it would be, the player’s abilities, and making a prototype demo of the player’s physics for each form.

Once this game was chosen to become the studio’s main project, I worked in the systems design team, where we finalized the abilities of the player. Once that was done, we used those mechanics to create the various objects that the level designers used in making the game world. This included things like the obstacles, traps, and puzzle mechanics that would interact with the various states of matter the player could be in.

Snippet of the Goose Genie design spreadsheet
A snippet of the design spreadsheet used to detail every mechanic and coordinate between teams.

Towards the end of the project, I moved over to work on designing the user interface for the whole game in a small team of five people. This involved making several mockups in Figma, receiving direction from both artists and programmers, and collaborating with programmers on the UI implementation.

Figma mockup of the Goose Genie in-level UI
A mockup of the in-level UI from our Figma board, with notes about how some other UI elements interact with player actions.